stellaris best defense platform. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. stellaris best defense platform

 
 simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possiblestellaris best defense platform  What they will do is buy you time

usually they only are usefull if combined with a defensive flleet. Intel. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. 188. . If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Report. The Angry Hive - Hanger components on both. I will say the same thing many others will say, dont build platforms. So if your economy is tight, they are a great weapons to have. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. Except terminal egress, which gets 3 ion cannons and 4 L/L. 1. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. Orbital Defense Platforms Beta. Originally posted by pipo. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. In this regard they can be invaluable. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. Used on battleships, titans, and defence stations. It appears to be active for all basic defense platforms and is shown in the ship designer as well. Compatible with Stellaris v2. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. 1 day ago · Guarded by multiple powerful defense platforms. Useful Stations was one of my favorite mod. My starbases: 2 gun/missile/hangar bays. A Guide for Stellaris. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. Also helps immensely if you are defending a pulsar. This platforms are pure amoeba flagella in this case. 25. Business, Economics, and Finance. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Kinetic artillery and neutron launchers is a good mix. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Stellaris: Suggestions. They are accessible early on in the game and will also increase the amount of defense platforms. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. Vote. com] and run event eac_aw_dpl_actions. It became a completely done deal when alloys came out. if you were to run the 0. See full list on sidegamer. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. 2) If doing defensive, build them at chokepoints above all else. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Stellaris Real-time strategy Strategy video game Gaming. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Because the overall design was bad (unbalanced) So AI not using such a feature basically leads to a "human-player"-only feature in game which in my opinion is like a cheat. 1. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. with unyielding they get a 33% boost to hull and damage, a 15% boost to fire rate, and can stack 50% more platforms per station. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. 56 Badges. Content is available under Attribution-ShareAlike 3. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. 2. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. For existing games, you can open the game console[stellaris. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. They have their own HP - and that too is weak. They have their own armor - which is weak 2. If you have enough fleet power to be. ago. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. These are great, and they are a trap. So too does kinetic artillery. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Paradox Staff. You can go really high with starhold + traditions + ascension perk + module. There is a hidden catch. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. And all/most of the defense platforms get destroyed any time there's a fight, so its a decent amount of alloy and. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Nah, you don't get to increase that in vanilla. Search the either dragon and kill it, you gain an other perk. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. r/Stellaris • Best to worst. Build three defense platforms 2. Stellaris. Starting with. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. They really are. Content is available under Attribution-ShareAlike 3. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Point-defense platforms are effective against hulls and shields, but they also have a limited range. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. Munqaxus. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Half and half on shields and armor, and 2 auxiliary fire control. The damage is crazy compared to the other defense platform designs I've tinkered with. Missiles are somewhat better against point defense, by dint. Have one guy do all point defense, and the other guy do all missles. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate. A defense platform has about 1. In 3. Stellaris Wiki Active Wikis. 2. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. They are very underpowered and not worth their expense. 6+ rebalance), but the weakness to Flak has made it trickier to use. Option should say move here or build defense platform. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Well, I had a feeling I was gonna feel like a dumbass after someone answered. 0 unless otherwise noted. ago. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. The technologies required to unlock them are back. I had an admiral that. This deletes the Fortress and the artillery cannons. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. First priorities: Empire border starbases. Subscribe. Balanced shield/armor. However. In this video we will look at a variety of defence platform builds to. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Second priorities are anchorages and trading bases. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Useful Stations was one of my favorite mod. Some amount of Shields, mostly Armor. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. I don't want to hand a fully kitted out defense station to the enemy. ago. Democracy is a good unity start if you take beacon of liberty and fulfill goals. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. This is why Escape is the best defense in the game, with 90% evasion being a middling second. These platforms allow your Outposts to protect their individual star systems. But who would've known that, I guess. Note: Your empire has a Star Base capacity. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. 649 Jun 5, 2020; Add bookmark #14. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). 2. Oligarchy is something all democracies should switch to. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. The best way to use them is to combine them with a fleet in the system. ago. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. It should say build military station 👍. ago. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. We can, after all, totally suppress pirates with a fewscore naked corvettes. I also try to stack the +platforms as much as i can, quantity above quality. 9. Apr 4, 2019 703 24. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Basically - make defense platforms into in-system defense fleets that are bound to that system. Which. They just killed defense platforms. Mixing building types or modules on planets. I can design the defense platforms and pick what weapons they have, thats fine. Honestly defense platforms will rarely stop attackers, AI or human. It can be great choke point and fleet breaker. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. Generally, if you have venerable, or enduring and. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Gonna Sting - Med weapons component loaded with swarmer. breakingdefense. Imagine the fleet upgrade complete notifications on upgrade all. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. Ygolnac Dec 27, 2017 @ 6:55am. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. They are very underpowered and not worth their expense. Moongduri • 10 mo. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. Stellaris version supported: v2. Find a partner. If done by different players, whoever destroys the starbase will gain the system. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. The Prethoryn Scourge weapons dont have an upkeep associated with them. It adds back the defense station and defense fortress that were removed after 2. By the time they reach enemy ships, most of combat is already over. Shield nullification let's you go full anti-armor. Stellaris Game Director. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. 1. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. There's not really that much you need in terms of utility components. When did defensive platforms get so strong? In a recent game of unmodded 3. Shield nullification let's you go full anti-armor. This page was last edited on 8 December 2022, at 22:04. In this video we will look at a variety of defence platform builds to. Thank you very much, I. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. May 14, 2014 179 443. This can be used on planets and habitats. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. From there, you can enter one of the other L-Gates to another. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. ago. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. They have their own HP - and that too is weak. Usually either the fleet can scrap the entire thing or would die trying. From specialized vassals to powerful new megastructures. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. #2. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. I can't design the main station and pick what it uses beyond "adding two missile slots" -. They. Discovery is a top first pick in most strategies. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. ago. more point defense, less hangars. eggzcaliber99 • 4 yr. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. • 5 yr. Content is available under Attribution-ShareAlike 3. ago. early to mid game just stack as much hangars as you can. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. By: Wolfie. Democracy is a good unity start if you take beacon of liberty and fulfill goals. . Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Then create two ships, and deck it out the exact opposite of what you did with your fleet. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. This is incorrect, without mods, you have to manually select each station and click upgrade. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. Bozidar Radulovic. Starbase Defenses Extended. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. First priorities: Empire border starbases. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 112. One corvette sitting on the bypass node will engage combat including your starbase. Starbase auras are still great, but defense platforms are a waste of alloys. It's the weapon size above L. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. You should use armor piercing weapons exclusively. Put long range weapons on the defense platforms. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. On battleships, late in the game. Defense platforms are not ships. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Unfortunately, the original authors have not updated it for a long time. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. 15 votes, 11 comments. Flexibility. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. 4 there was no extension to the range of weapons on defense platforms, This mod added that. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. Update Ion Cannon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. sumelar. Late game it's all heavy. ago. . In this video we will look at a variety of. Late game the longest range weapons you have, but they'll still die pretty easily. the later the game goes the less of an impact defensive starbases have. Originally posted by pipo. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. Available to: Corvettes, Frigates,. ago. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Target Uplink I do not actually know. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. I posted a bug report on the Stellaris forums. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. No more micro mangement replacing destroyed defense platforms. Step 1: fill a solar system with then. 1800 minerals. Stellaris > General Discussions > Topic Details. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. ) Rare techs that specifically boosted. Discovery. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. Stellaris Game Director. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Bugs, Feedback and Suggestions. the later the game goes the less of an impact defensive starbases have. 1 - New "Tactician" computer available from the start that allows the player to issue real-time commands during combat. So the only good/cheap/worth it way is basicly an exploit. So too does kinetic artillery. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. 9 Meta Update] August 27, 2023. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. Defense Platforms haven't been worth building in years / ever besides for RP. Check out my home page,. In the meantime I found a bug. #1. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. Starbases need to be looked at again. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. How do you achieve defense paltform construction ?. Discovery. Stellaris. 560. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Dragonslayer. It was stated by the devs that customization of the station loadout (station designer) is. I also wonder if there really are 65/16 defense platforms in place. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. Small Disruptor (The most. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. You should be building these defenses in choke point systems. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Later game, carriers are solid because they can send missiles and. In the base game prior to 3.